International Games Month, the month-long celebration of games in libraries run by the American Library Association’s Games and Gaming Round Table, is fast approaching. Below is a rundown of the sponsors who have signed up so far for the November event. For more details about these companies and designers – and what they are donating this year – please visit the International Games Month sponsorship page.
- TTRPGkids
- Hatchling Games
- Cards Against Humanity
- The Science Ambassador Scholarship
- Almost Bedtime Theater
- Rowan, Rook & Decard
- Roll for Combat
- Three Sails Studios
- R. Rook Studio
- Exeunt Press
- Ten Acre Games
- Mythworks
- Junk Food Games
- Restoration Games
- Indie Press Revolution
- Dinoberry Press
- Monarc Writer
- Clawhammer Games
- Johnson Ofair
- Brackish Draught
- Central Michigan University Press
- Less Than Three Games
Companies donating physical copies of their games will want to register before Sept. 30. For those giving away digital copies or discount codes for their stores, they have until Nov. 1 to register. The sooner that companies register, the better their odds of getting drawn for rewards! This is an epic year for IGM, so sign up today.
To help hype up the approach of IGM, I am also planning several webinars over the next four months. These webinars are all co-sponsored by GameRT and are eligible for LEU’s for Indiana library staff.
“What’s Up Wednesday – More Than Alt Text: Game Design for Accessibility“
Wednesday, Sept. 24, 10 a.m.
From braille editions to designing content for neurodiversity, we’ll discuss the current methods of creating and editing games to work toward a more inclusive game space. Join our experts for this participatory discussion of accessibility in game design, space design for patrons with disabilities and how libraries working with game designers is a win for all. This will be similar to the presentation that this panel gave at GenCon 2025 as part of the Game Design Academy.
Presenters: Chris Hooper, Steph Campbell, Katie Lear, George Bergstrom and Sarah Nurrenenbern.
“What’s Up Wednesday – How to Run a Tabletop Game Design Workshop at Your Library“
Wednesday, Nov. 12, 10 a.m.
Do you want to turn your library into a game lab for a day? Join ENNIE-nominated game designer John Mulligan from Exeunt Press to learn how to run a tabletop game design workshop at your library. Explore how teaching game design fundamentals builds literacy, enhances your library’s programming, and strengthens connections within your community. We’ll cover how to define the workshop’s scope – board games, TTRPGs or both – and choose core topics like the different kinds of fun, game loops and theme vs. mechanism. Attendees will get tips on incorporating engaging, hands-on activities and promoting the class, so people show up ready to learn. We’ll also share resources to help you create your own program materials.
Exeunt Press is an independent tabletop game design studio creating innovative games that blend storytelling with structured mechanisms. Explore a dark forest, sell cursed items to unsuspecting customers or become a stale muffin. Weird and wonderful games await.
Presenter: John Mulligan
Finally, those interested in receiving gaming news can sign up for Skeleton Code Machine, an ENNIE Award-nominated weekly publication that explores tabletop game mechanisms in board games and roleplaying games. Spark your creativity and think differently about how games work. Join thousands of other readers and get game design inspiration delivered to your inbox each week.
This post was written by George Bergstrom, Southern regional coordinator, Professional Development Office, Indiana State Library.







